Would You Like to Hear What I Said Again
Brentalfloss: And also there's this owl who will not shut up!
Dave Bulmer: Non one for reading and so?
In well-nigh plot-based video games, there is ordinary conversation, and then there'due south the important stuff. The descriptions of what you lot need to do side by side, the motivations of the villain, the basics of playing the game, that sort of thing. In order to brand sure the player understands all this, they'll so inquire if the player would like to hear it all again. If the role player agrees, they'll do and then, repeating it exactly, even maintaining all the contextual cues that realistically shouldn't happen multiple times.
Sometimes asked every bit "Do you lot understand?", in which case you want to reply "Yeah" to move on instead of "No".
If the cursor defaults to "Yes, I practise want to hear that again" or "No, I don't empathize", this may become a Scrappy Mechanic, since a player mashing the "A" button to skip the text as apace as possible (especially if the text is dozens of pages long and scrolls slowly) is going to end upwards accidentally repeating it over and over until they acquire from their error and say "No, I don't want to hear that again" or "Aye, I practice understand" .(Although, because the fact that this trope usually only comes into play with important text that you won't get to read again, it might non be a good idea to skip it at all.) Similar to Welcome to Corneria, merely this happens inside a single conversation.
Compare But Thou Must!, Parrot Exposition. Common in Dialogue Trees.
Examples:
open/shut all folders
Action
- In Jamestown: Legend of the Lost Colony, later watching the tutorial (which is a Forced Tutorial on a new save file, but becomes optional subsequently), the game volition ask you lot if you want to lookout it again. As is standard for this trope, the cursor defaults to "Yes".
Activity Risk
- The Legend of Zelda franchise has many examples of this trope.
- The Fable of Zelda: A Link to the By has the crystals in the dark earth. Obtaining each crystal will reveal part of the story, afterwards which a question is asked: "Do you sympathise?" with the options being "Yeah" and "Not at all." Fortunately, the default option is "Yes."
- The Legend of Zelda: A Link Between Worlds has the audacity to inquire "Would you similar to hear the explanation again?" when explaining how the energy gauge works. Guess what the cursor defaults to? If you guessed "Yes", experience gratis to throw your 3DS beyond the room in frustration—considering you were right. Can Kaepora Gaebora communicate telepathically?
- The Legend of Zelda: Ocarina of Time:
- The Trope Codifier is Kaepora Gaebora, the communication-spewing owl. His advice tends to be very long and spans multiple dialogue boxes, which given the game's slow Scrolling Text, means information technology takes a while to end. Unlike most other characters, he'll talk to you when you encounter him automatically (i.e. you don't take to initiate the conversation). And you lot can't just mash A to skip to the stop, considering he will always inquire if y'all desire to hear him again, and the cursor will always default to the option that makes him repeat himself. And he changes the questions upwardly — sometimes it's "Did yous go all that?", and sometimes information technology'south "Practice you want to hear what I said again?" — so y'all can't only aim for "Yes" or "No", because the reply will be unlike depending on the question. It's all enough to make him 1 of the game's near famously annoying characters, and works virtually the game oftentimes joke almost him this style (like in this
Brawl in the Family comic). Fortunately, you can press B to skip to the cease once he completes a total spiel. Unfortunately, the game never tells you the B button tin can exist used to skip to the end of text. He won't carp you as an developed, though (considering he'southward actually Rauru, the Sage of Light). - The two Composer Brothers at the Graveyard, Flat and Precipitous, will tell you lot how they came to compose the Sun's Vocal and gave their lives to protect their secret from Ganondorf, then they will ask if you want to hear what they said again, with "Yeah" beingness the default option.
- Later on listened to Saria's advice afterward playing Saria's Song, the game will ask you if you desire to hear her advice again. The default? "Yes", of form.
- After playing at the Bombchu Bowling Alley, the operator will ask you if you want to play again. If y'all're spamming "A" to skip the text describing the prize y'all won (if you won), you could easily select the default, "Yep". Making this fault is especially frustrating because each game costs you lot 30 Rupees.
- What's perhaps most infuriating about information technology, however, is that, despite the annoyance of all of this reaching memetic status, none of it was changed in the 3DS remake. Maybe Nintendo indeed likes to lookout yous endure. Well, at least they fabricated the text curl faster.
- The Trope Codifier is Kaepora Gaebora, the communication-spewing owl. His advice tends to be very long and spans multiple dialogue boxes, which given the game's slow Scrolling Text, means information technology takes a while to end. Unlike most other characters, he'll talk to you when you encounter him automatically (i.e. you don't take to initiate the conversation). And you lot can't just mash A to skip to the stop, considering he will always inquire if y'all desire to hear him again, and the cursor will always default to the option that makes him repeat himself. And he changes the questions upwardly — sometimes it's "Did yous go all that?", and sometimes information technology'south "Practice you want to hear what I said again?" — so y'all can't only aim for "Yes" or "No", because the reply will be unlike depending on the question. It's all enough to make him 1 of the game's near famously annoying characters, and works virtually the game oftentimes joke almost him this style (like in this
- In The Legend of Zelda: Oracle Games, characters who tell y'all "secrets" used to link the games ask if you want to hear the secret again.
Take chances Game
- An odd subversion in Gabriel Knight 1. While most Dialogue Copse are repeatable (for that day) and no one has a problem repeating themselves, the professor will say, "I'k non in the addiction of repeating myself" when request him repeat questions in the tree. This leads him to repeat himself frequently nigh how he doesn't repeat himself. (To actually rehear his conversation, there is a recording system, also used for most important conversations in the game.)
Horror Game
- In the therapy sections of Silent Hill: Shattered Memories, Dr. Kaufmann sometimes asks if you desire to hear something again. Dissimilar a number of examples on this page, however, y'all indicate "Yep" and "No" past shaking the Wii Remote vertically or horizontally, respectively.
Platform Game
- In Super Mario Sunshine, you lot're given the choice to rehear both FLUDD's explanation of the gameplay mechanics and the backstory on the loss of the Shine Sprites.
- Conker's Bad Fur 24-hour interval: "Um, are you certain y'all got that?"
- The 2012 remake of La-Mulana is guilty of this. Elder Xelpud will sometimes e-mail the role player to render from the ruins to requite him important information. Said information always ends with "You wanna hear that again?" Naturally, the default selection is for him to repeat himself. Game, I understand you lot're meant to exist a love letter to oldschool gaming, but we practice not want to exist reminded of the owl from Ocarina of Fourth dimension. Fortunately, the game'southward fast text speed makes it far less likely for gamers to lose patience and commencement mashing the button to skip...unless y'all're playing the original 2005 version, in which case the text scrolls slowly and painfully.
- The Fairy Queen and Mulbruk also sometimes do this, and one time again the default option is to repeat.
- La-Mulana 2, meanwhile, takes this trope Up to Eleven. There are multiple NPCs who give explanations and and then ask if you'd like them to repeat themselves. Elder Xelpud, the iv Philosophers, even regular NPCs plant in the ruins...they all do it. And the default selection is always either "Aye, I desire to hear information technology again" or "No, I don't empathise". Every. Single. Time.
Office-Playing Game
- EarthBound, meanwhile, parodies it viciously. When Fizz Buzz gives his dying words, yous have the option to have him repeat the entire affair (including all his wheezing and panting!) equally many times every bit you similar, and he won't die until you lot tell him to stop; in the original Japanese, even says something like "At present, then... I'm near to dice now, but do y'all want to hear all that over again?" And when Everdred does the aforementioned, he'll turn down to repeat everything he but said even if you inquire. (And he wasn't even really dying!)
- Mother 3 plays it more straight when Leder gives the surprisingly long explanation of the history of Nowhere Islands; he'll confirm that y'all understand each office before continuing to the next.
- Equally if the developers were especially fearful of forgetful players, Mother 3 even has central items that contain the repeatable words of some characters. For example, the Stinkbug's Memory lets you hear everything Leder says again at any time.
- Pokémon games ofttimes characteristic a variation on this via an erstwhile adult female who will let you to rest and heal your Pokemon. Afterwards, she asks if yous'd like to rest some more. There is no do good to saying "Aye", only that's where the cursor defaults.
- In Black 2 & White ii, Bianca asks this after explaining the Habitat List upgrade for the Pokédex. Of course the cursor defaults to "Yes".
- Averted in detriment to the player when the Pokémon games introduced "PokéRus": As this information is given to you substantially randomly after healing your Pokemon at the Poké Center, instead of the normal three screen goodbye message the lady says, you lot have now inadvertently and mechanically skipped past v screens of useful information by the time yous realize she'south saying something different than normal. And in that location is no "Shall I repeat that?" for this event. E'er.
- Pokémon Ranger is infamous for its long explanations of basic tasks, and and then asking if you want them to echo themselves. Woe unto you should you accidentally cull "Yes"...
- In Paper Mario: The Thousand-Year Door, the cursed treasure chests are nice enough to ask things similar "And then do you understand the terrible expletive you lot're under now?" and will repeat the details if you don't.
- Almost universal in Runescape's dialogue trees.
- Shining Force uses the trope any time another character gives you an instruction in order to make sure you understand what you're supposed to do next.
- Inverted in Final Fantasy 6. During the feast, y'all get to ask the Emperor three questions. You lose points (gained from diplomatic talks and from persuading soldiers to peace) if you ask him the same question over. Moreover, he volition ask which of the three questions you asked first afterward all of it.
- Also in Last Fantasy X where Rikku explains the Sphere Filigree, but talking to 1 of the other Al Bhed will trigger the tutorial once more. What makes this one nasty is, you don't speak the lingo all the same, so you don't know what he's asking.
- Final Fantasy IV features an odd example — when you meet the king of Fabul, a lengthy scene happens where the king learns nearly Golbez and his motives, and asks you to help protect the kingdom's crystal. If you say no, it reboots the scene from the start instead of doing a But Grand Must!. The PlayStation translation has some fun with this.
- In the spider web game Trial of Temptation, the ghost questgiver volition ask you if you lot sympathize his instructions, and repeat them if you say no. If y'all brand him repeat information technology too many times, he eventually gets fed upwards and kills you.
- Parodied in Undertale. When Papyrus explains the rules to the tile puzzle, he asks if you got that. If y'all tell him yous didn't, his caption changes, and he loses track of the tiles. When he asks over again, you now take the option to say y'all empathize even less. If yous do, he gives up and leaves a note with explanations and asks you to do this puzzle once yous understand them. However, the automobile that activates the puzzle isn't even working (it would be if you had allow him actuate it himself... well, for sure definitions of "working") and the explanations are illegible.
- Octopath Traveler has a variation on this. At each town, the player tin can notice an Inn where they can pay a minor fee to residuum and fully heal the active party members. Later resting there, the game remains on the Rest/Go out pick screen with the cursor defaulting to "Rest", even though there'due south no do good to resting (and paying) over again, although information technology's downplayed as the thespian can simply printing "B" to exit.
Non-Video Game Examples
- In Jumanji: The Adjacent Level, this is the one rule Eddie appears to grasp fast. It helps that the "line of dialogue" ends with a cute woman kissing him.
Source: https://tvtropes.org/pmwiki/pmwiki.php/Main/ShallIRepeatThat
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